Kabaddi Statistics Explained: Raid Points, Tackle Points, Super 10, High 5 and More
Kabaddi is a game where every raid, tackle and point can change the score of a match. However, the final score does not always tell the full story of a player’s performance. A raider may score several points in a short…
Kabaddi is a game where every raid, tackle and point can change the score of a match. However, the final score does not always tell the full story of a player’s performance. A raider may score several points in a short period, while a defender may help their team by stopping important raids. To understand these performances, kabaddi uses different statistics such as raid points, tackle points, successful raids, Super 10s, High 5s, Super Raids and Super Tackles.
These statistics are commonly used in the Pro Kabaddi League (PKL), international kabaddi and other organised competitions. They help coaches, players, commentators and analysts study individual and team performances. For example, raid points show how many points a player has earned through raiding, while tackle points show their contribution to stopping opposition raiders. Other numbers help explain a player’s consistency, performance in difficult situations and contribution to the team’s total score.
For new kabaddi viewers, these terms can sound confusing because several statistics are connected to one another. Raid points and successful raids are not the same thing, and a Super 10 is different from a Super Raid. Similarly, a defender’s tackle points can increase through a Super Tackle, while a High 5 is based on the player’s total tackle points in one match. This guide explains the major kabaddi statistics in simple English, with examples to show how each number is calculated and understood.
What Are Kabaddi Statistics?
Kabaddi statistics are numbers used to record and explain what happens during a match. They cover individual actions, such as touching a defender or completing a tackle, along with team results, such as all-outs and the total number of points scored. In professional competitions, these figures are also used to prepare player records, season rankings and career totals.
There are two main groups of kabaddi statistics: individual player statistics and team statistics. Individual statistics include raid points, tackle points, Super 10s and High 5s. Team statistics include total points, successful raids, successful tackles, all-outs and the difference between the two teams’ scores. Some figures describe a single match, while others add up a player’s performance across an entire season or career.
The official Pro Kabaddi League website provides statistical categories such as total points, successful raids, raid points, successful tackles, tackle points, average raid points, average tackle points, do-or-die raid points, Super Raids, Super Tackles, Super 10s and High 5s. These categories can be viewed through its statistics section, including season-wise and all-season records.
Raid Points Explained
Raid points are the points a player earns while raiding in the opposition’s half. During a raid, the raider tries to score and return safely to their own half without being tackled. A raider can earn points by touching defenders or scoring a valid bonus point, subject to the rules of the competition.
For example, suppose a raider enters the opposition’s half and touches two defenders before returning safely. The raider earns two touch points for the play. If the raider also scores a valid bonus point during the same raid, the total can rise to three raid points. However, the bonus point does not revive an eliminated teammate, whereas touch points can bring back teammates according to the rules.
Raid points are particularly useful for understanding the performance of attacking players. A raider who scores 80 raid points across 10 matches has scored eight raid points per match on average. However, the total alone does not tell us how many raids the player attempted, how often they were tackled or how many points they scored in each match. Those details provide a more complete view of the player’s contribution.
Main ways a raider can score points
| Type | Meaning | Example |
| Touch point | The raider touches an opponent and returns safely. | Two defenders touched = 2 touch points. |
| Bonus point | The raider earns a valid bonus point when the bonus line is active. | One valid bonus = 1 point. |
| Do-or-die raid point | A point scored during a do-or-die raid. | One defender touched and the raider returns safely = 1 point. |
| Super Raid points | Points earned in a raid that meets the Super Raid criteria. | Three defenders touched and the raider returns safely = 3 raid points. |
These categories describe different features of raiding, and a single raid can fit more than one category. For example, a Super Raid can also be a do-or-die raid if it takes place when the raid is a do-or-die attempt. Therefore, these numbers should not always be added together as though they represent separate points.
Tackle Points Explained
Tackle points are earned by the defending team when its players successfully stop the opposition raider. The defenders must prevent the raider from returning safely to their own half. A successful tackle normally gives the defending team one point and allows one eliminated teammate to return to the mat, according to the revival order.
Suppose an opposition raider enters with the aim of touching a defender but is stopped by a well-timed ankle hold. The defending team earns a tackle point. Even if two or three defenders take part in the tackle, the usual scoring system awards one tackle point for the successful tackle, rather than one point to every player who helped. Individual credit is assigned according to the competition’s scoring system.
Tackle points are a key statistic for defenders, especially corners and covers who regularly face opposition raiders. A defender with 55 tackle points over a season has contributed 55 points through successful tackles, including any extra tackle points credited under Super Tackle rules. Still, it is useful to examine other numbers, such as successful tackles and matches played, before comparing that defender with another player.
For example, Defender A may score 55 tackle points in 22 matches, while Defender B scores 48 in 15 matches. Defender A has more total tackle points, but Defender B has a higher average per match. This does not automatically make Defender B the better defender, because their roles, opportunities and other defensive contributions may differ. However, the comparison shows why both total points and averages are useful.
What Is a Super 10 in Kabaddi?
A Super 10 is achieved when a raider scores 10 or more raid points in a single match. It is one of the best-known individual milestones for a kabaddi raider. The points can come from touch points and valid bonus points, but technical points awarded to the team do not count towards the raider’s Super 10.
For example, a raider may score seven touch points and three bonus points during a match. That player has earned 10 raid points and achieved a Super 10. Another raider may score nine raid points and receive an unrelated technical point for the team. That technical point does not turn the nine raid points into a Super 10.
The number of Super 10s a player scores over a season shows how often they reach the 10-point mark in a match. A raider who records eight Super 10s has reached that level in eight separate matches. However, Super 10s do not tell us the player’s complete season total, because they do not show how many points the player scored in matches where they finished below 10.
A player can also record a Super 10 in a match that their team loses. This is because the milestone measures individual raid points, not the final match result. Similarly, a raider may help their team win through a steady contribution of six or seven raid points without recording a Super 10.
How to read Super 10 statistics
| Statistic | What it tells you |
| Total raid points | Points scored through raiding across the selected period. |
| Super 10s | Number of matches in which the raider scored at least 10 raid points. |
| Average raid points | Average number of raid points scored per match. |
| Do-or-die raid points | Points scored specifically in do-or-die raids. |
| Super Raids | Number of raids that met the Super Raid criteria. |
These statistics work best when studied together. A high number of Super 10s suggests that a raider regularly reaches double figures, while total raid points show the size of their full contribution. The match average can help compare players who have played different numbers of games.
What Is a High 5 in Kabaddi?
A High 5 is recorded when a defender earns five or more tackle points in a single match. Just as a Super 10 is associated with raiders, a High 5 is an important individual milestone for defenders. It can include tackle points earned through successful ordinary tackles and points credited under the Super Tackle rule.
Imagine a defender who records five ordinary tackle points in a match. That player has achieved a High 5. A defender may also reach five tackle points through a combination of ordinary tackle points and Super Tackle points. The important number is the individual defender’s credited tackle points, not the total number of opponents stopped by the entire defence.
A High 5 can come from different types of defensive play. A corner defender may earn points through ankle holds, while a cover defender may stop a raider with a block or a coordinated tackle. Although these actions look different, the statistics focus on the points credited to the player. The type of move can provide further information about how the defender plays.
Defenders can also have strong matches without a High 5. For example, a player who scores four tackle points has contributed four points through tackles but has not reached the five-point milestone. Likewise, a player with several High 5s across a season may have been effective in individual matches, but their total tackle points and defensive success rate still need to be checked.
Super 10 vs High 5
| Feature | Super 10 | High 5 |
| Player role | Raider | Defender |
| Requirement | 10 or more raid points in one match | 5 or more tackle points in one match |
| Main action | Scoring points while raiding | Stopping opposition raiders |
| Measured over | One match | One match |
| Season record | Total number of Super 10s | Total number of High 5s |
Both records count the number of matches in which a player reaches a specific points target. Neither statistic alone describes every part of a player’s performance, but both provide a clear way to track major individual contributions.
What Is a Super Raid?
A Super Raid is a raid in which the raider earns a high number of points by getting multiple defenders out. Under the PKL explanation of the term, a raid that results in three or more defenders being touched and the raider returning safely qualifies as a Super Raid. A raid in which the raider touches two or more defenders and also scores a valid bonus point can qualify as a Super Raid as well.
For example, if a raider touches three defenders and crosses back safely, the raider scores three touch points in that raid. It is also counted as a Super Raid. If the raider touches two defenders and earns a valid bonus point before returning safely, that raid can also meet the Super Raid definition.
A Super Raid is different from a Super 10 because it refers to one raid, while a Super 10 measures a player’s raid points across a full match. A raider can record a Super Raid and still finish the match with fewer than 10 raid points. On the other hand, a player can score 10 or more raid points through several ordinary raids without recording a single Super Raid.
The Super Raid statistic shows how often a raider scores heavily in one attempt. It can be useful when studying a player’s attacking style, especially when combined with their total raid points and successful raids. Still, it should be treated as one part of a wider statistical picture rather than a complete measure of raiding skill.
What Is a Super Tackle?
A Super Tackle happens when a team successfully tackles an opposition raider while having three or fewer players on the mat. Because the defending team has fewer players available, a successful tackle in this situation earns two tackle points instead of one under PKL rules. The extra point does not bring back an additional eliminated player; the successful tackle still results in only one revival.
For example, imagine a defending team has only three players left on the mat. An opposition raider enters their half, but the defenders coordinate well and stop the raider from returning. The team earns two points for the Super Tackle. The defensive player credited with the tackle can receive the two tackle points under the scoring system.
A Super Tackle is different from an ordinary tackle because the number of defenders on the mat determines whether it qualifies. If a team has four or more defenders on the mat and tackles the raider successfully, it is generally an ordinary tackle rather than a Super Tackle. The situation at the time of the tackle is therefore important.
Super Tackles can affect both individual and team statistics. The team gains two points, and the individual defender’s tackle-point total can increase by two. However, the defending team’s revival count does not rise by two just because the tackle earned two points. This is one reason it is useful to separate team points, tackle points and revival counts when reading a match scorecard.
What Is a Kabaddi Double?
A Double in kabaddi means a player achieves both a Super 10 and a High 5 in the same match. In other words, the player scores at least 10 raid points and at least five tackle points during that match. It is a special achievement because it requires a player to make a major contribution in both attack and defence.
For example, an all-rounder may score 11 raid points and six tackle points in one match. That player has achieved a Super 10, a High 5 and a Double. The Double does not mean 10 points plus five points in one raid; it is based on the player’s total raid and tackle points across the match.
This milestone is usually associated with all-rounders, although exact opportunities depend on playing time and the team’s approach. A specialist raider may spend most of their time attacking, while a specialist defender focuses more on stopping opposition raids. An all-rounder may contribute in both areas, giving them a chance to achieve the Double.
When comparing all-rounders, it is useful to look beyond the Double count. Total points, raid points, tackle points and matches played provide a fuller view of their work. A player who scores a Double in one match can still have a lower season total than an all-rounder who makes a steady contribution throughout the competition.
Bonus Points and Touch Points
Bonus points and touch points are two different ways to earn raid points. A touch point is earned when the raider successfully touches an opponent and returns safely to their half. Each defender touched can count as a point, subject to the rules of the raid and the competition. Touch points can also bring back previously eliminated teammates.
A bonus point is earned by crossing the active bonus line correctly and returning safely. Under the PKL rules explanation, the bonus line is active when the defending team has at least six players on the mat. The bonus point can add to the raider’s score, but it does not revive a teammate.
Suppose a raider earns two touch points and one bonus point during a raid. The raider scores three raid points in total. However, the two touch points can revive two eliminated teammates, while the bonus point does not produce an additional revival. Therefore, the team’s revival count and the raider’s total raid points may not be identical.
Statistics that separate bonus points from touch points help explain how a raider scores. A player who collects many bonus points may be good at judging space and timing, while a player who earns many touch points may often attempt direct contact with defenders. Both can be valuable forms of scoring, and many raiders use a mix of the two.
Empty Raids and Do-or-Die Raid Points
An empty raid is a raid in which the raider returns to their own half without scoring a point or being tackled for a point. Empty raids are part of kabaddi because a raider may need to study the defence, avoid a risky move or manage the match situation. However, repeated empty raids can put pressure on the attacking team.
In PKL’s rules explanation, when a team has two empty raids in a row, its third raid becomes a do-or-die raid. The raider must score a point during this attempt; if the raid produces no points, the raider is declared out and the defending team gains a point along with a revival.
Do-or-die raid points record points scored during these special raids. For example, if a raider scores a touch point during a do-or-die attempt and returns safely, that point contributes to the player’s do-or-die raid-point total as well as their ordinary raid-point total. These categories overlap because one describes the point and the other describes the situation in which it was scored.
Do-or-die statistics can help show how a raider performs in a situation where the team needs a point. However, the number alone does not tell us how many do-or-die raids the player attempted or how many were unsuccessful. To make a fair comparison, it is helpful to consider both points earned and the number of chances taken.
Successful Raids and Successful Tackles
A successful raid is a raid in which the raider scores at least one point and returns safely without being tackled. It is a measure of how often the raider comes back from an attacking attempt with points. A successful raid does not always mean several points were scored; even one touch point can make the raid successful.
Successful tackles record the number of times the defending team stops an opposition raider. The number is different from tackle points because a Super Tackle can award two tackle points from one successful tackle. As a result, a defender’s tackle-point total can be higher than their number of successful tackles.
For example, suppose a defender completes 20 successful tackles, including two Super Tackles. If each ordinary tackle is worth one point and each Super Tackle is worth two, the defender can earn 22 tackle points from those 20 successful tackles. This example assumes the two Super Tackles are credited to the same defender and no other scoring adjustments apply.
These figures help explain the difference between actions and points. Successful raids and successful tackles count events, while raid points and tackle points count the points credited for those actions. The PKL statistics section lists these categories separately, allowing readers to compare players by both actions and points.
Average Raid Points and Average Tackle Points
Total points tell us how much a player has scored over a chosen period, but averages help compare athletes who have played different numbers of matches. Average raid points per match are calculated by dividing total raid points by matches played. Average tackle points per match use the same method with tackle points.
For instance, Raider A scores 120 raid points in 20 matches. Their average is six raid points per match. Raider B scores 100 raid points in 15 matches, which gives an average of about 6.67 raid points per match. Raider A has a higher total, but Raider B has the higher average across the matches played.
The same method works for defenders. A defender with 60 tackle points in 20 matches averages three tackle points per match. Another defender with 45 tackle points in 12 matches averages 3.75 tackle points per match. This does not prove that the second defender is better, but it shows the difference between total output and average output.
Averages should always be read alongside the number of matches played. A player who has played only a few matches may have a high average that changes quickly as more games are added. A player with a lower average over a long season may still have made a greater overall contribution. The player’s role and the number of opportunities they receive should also be considered.
Total Points and Team Points
Total points can refer to the full points credited to an individual player, depending on the competition’s scorekeeping system. The PKL statistics section lists player total points separately from raid points and tackle points. For an all-rounder, this can be especially useful because it provides a broader view than raiding or defending figures alone.
Team points are different because they include all the points recorded for a team during a match. They can include raid points, tackle points, bonus points, technical points and extra points awarded under rules such as an all-out. Therefore, the team score is not simply a single player’s raid points plus the points scored by a defender.
An all-out occurs when all seven players of a team are eliminated. Under the PKL rules explanation, the team that manages the all-out receives two extra points, and the eliminated team returns to the mat. These extra team points are not the same as points personally earned by the raider who may have helped eliminate the players.
For this reason, scorecards and player statistics should be read as related but separate records. A team may score extra points through a rule-based award, while a player earns points through an individual action. When analysing a match, check whether a number refers to the player, the raid, the team’s total or an additional award.
Raid Success Rate and Tackle Success Rate
Success rates express how often a player completes an action successfully. A basic raid success rate can be calculated by dividing successful raids by total raids attempted and multiplying by 100. For example, if a player completes 12 successful raids out of 20 attempts, the success rate is 60%.
A basic tackle success rate can be calculated by dividing successful tackles by total tackle attempts and multiplying by 100. Suppose a defender makes 10 successful tackles from 16 attempts. Their tackle success rate is 62.5%. This gives a percentage of successful attempts rather than a total number of points.
The exact definitions used by different statistical providers may vary, particularly when they count raids, technical situations or tackle attempts. Therefore, readers should check the definition displayed alongside a statistic before comparing two figures from different platforms. A percentage is useful only when the numbers in its calculation use the same method.
Success rates also need context. A raider who takes many risks may score more total points but have a lower success rate. A defender may have fewer tackle attempts because of their position or the opposition’s raiding pattern. Combining success rates with points, match appearances and playing roles usually gives a clearer view than using one percentage on its own.
How to Read a Kabaddi Player’s Statistics
When you open a PKL player profile or a season statistics table, start with the player’s role and matches played. A raider and a defender should not be judged using exactly the same statistics because their main responsibilities are different. Total raid points and Super 10s are useful for raiders, while tackle points and High 5s are important for defenders.
Next, compare the main scoring numbers with their related measures. A raider’s raid points should be checked alongside successful raids, do-or-die raid points and Super Raids. A defender’s tackle points should be read with successful tackles, Super Tackles and High 5s. This helps separate a high total from the way a player produced that total.
It is also important to compare players over the same period. A season record should be compared with other players from that season, while career records should cover the same seasons and competition. A player who has appeared in more matches will often have more total points, so averages can help balance the comparison. Still, averages should not replace totals because both measures answer different questions.
Finally, avoid using one statistic as the only measure of performance. A player may contribute through support play, positioning, teamwork, saving teammates or carrying out a role that does not always produce a large points total. Statistics offer a useful record of what happened, but they do not capture every decision or action on the mat. Watching match footage alongside the numbers can provide a better understanding of the player’s contribution.
Quick Kabaddi Statistics Reference Table
The table below brings together the main kabaddi terms explained in this article. It can be used as a quick reference when watching PKL matches, reading player profiles or comparing season statistics. The descriptions follow the common PKL usage explained in the league’s rules and statistics resources.
| Statistic | Simple meaning |
| Raid points | Points scored by a player while raiding. |
| Tackle points | Points credited for successful tackles. |
| Super 10 | At least 10 raid points by a player in one match. |
| High 5 | At least five tackle points by a player in one match. |
| Super Raid | A raid meeting the multiple-point criteria, such as three or more defenders touched, or two or more touches plus a valid bonus. |
| Super Tackle | A successful tackle when the defending team has three or fewer players on the mat; worth two tackle points under PKL rules. |
| Double | A player records both a Super 10 and a High 5 in the same match. |
| Bonus point | A point earned by crossing the active bonus line correctly. |
| Touch point | A point earned by touching an opponent and returning safely. |
| Empty raid | A raid that ends without a point being scored. |
| Do-or-die raid | The raid taken after two consecutive empty raids by the same team under PKL rules. |
| Successful raid | A raid in which the raider scores points and returns safely. |
| Successful tackle | A raid stopped successfully by the defending team. |
| All-out | All seven players of a team are eliminated; the other team receives two extra points under PKL rules. |
| Average raid points | Total raid points divided by matches played. |
| Average tackle points | Total tackle points divided by matches played. |
| Total points | A player’s overall points figure as defined by the statistics provider. |
| Team points | The total points recorded by the team, including applicable extra or technical points. |
Kabaddi statistics help explain how players and teams perform during a match or across a season. Raid points measure a raider’s scoring, tackle points record defensive scoring, Super 10s track matches with at least 10 raid points, and High 5s count matches with five or more tackle points. Other terms, such as Super Raids, Super Tackles, Double, bonus points, empty raids and do-or-die raid points, describe specific actions or match situations.
The most useful way to read these numbers is to understand what each one counts. Points and successful actions are not always the same, and a player’s individual score is not the same as the team’s total. Super 10s and High 5s measure single-match achievements, while season totals and averages describe performance over a longer period.
By learning these differences, new viewers can follow PKL scorecards more easily and compare players with greater care. Looking at a group of related statistics, rather than just one number, provides a clearer picture of a player’s contribution to kabaddi.